#ifndef _GEOMETRY_H_
#define _GEOMETRY_H_
#include "PCH.h"
#include "InputAssemberStage.h"
namespace DeviousRenderer
{
	class Geometry
	{
	public:
		Geometry();
		virtual ~Geometry();

		void	BindToIAStage(InputAssemberStage* IAStage);

	protected:
		D3D11_PRIMITIVE_TOPOLOGY		m_ePrimType;
		int								m_iVertexSize;
		int								m_iVertexCount;
		int								m_iVertexBuffer;
		int								m_iIndexBuffer;

	};
}
#endif//_MESH_H_